![]() Everyone I knew in my childhood had a Master System (the NES was nothing here) and then upgraded to a Megadrive (the SNES fared better than the NES but bombed relative to its success worldwide) and almost everyone I knew had copies of Sonic 1, 2 and even 3/Knuckles. I think he and Sega were more popular here relative to the rest of mainland Europe. Thanks for insightful sales update Yeow! Sonic has been mega-popular in the UK since the nineties. Six months since release, and we still don't have a Retro Review for the game? Even Boom: Rise of Lyric was able to get one, c'mon guys :v (If a game like Forces has been able to do this well there then Mania Plus better become one of the UK's best-selling games of this generation when it releases this July > ) If the game does reach (or has reached) one million sales as unknown sources have claimed, it's probably due to the lone British ranger doing a truckload of heavy lifting. The UK's pretty much the only regional foothold the game has, while evaporating shortly after its release in other territories. ![]() Speaking of charts, the game has also been quietly hanging around the official UK charts after all this time (it did end up falling out of their top 40, but it eventually resurfaced) as of the previous week, it's brandishing its' squatter's rights on the charts at #31 (dropping down from #25 the week before). As one might expect, it's since left now. A comment on the site apparently said the game was on sale during this period, I can't confirm myself. Out of nowhere, it re-charted on the Nintendo eShop very bottom of the list for two weeks earlier this month. Member Sonic Forces? Oh yeah, that was a thing. If it wasn't for the neon casino colors, the entire place would just be a mush of dark gritty browns and greens. Casino Forest is to me the most egregious example in the game due to trees/shrubbery everywhere and the zone taking place at night. Outside of Classic Sonic's Green Hill level (due to actually living up to the name, the other Green Hill levels may as well be Dust Hill levels) and the Metropolis level (due to its heavy use of white for its architecture, as well as secondary bright green colors) the rest of the game looks very desaturated. It's not only the basic textures that makes the game look bland, the overall color scheme for the game seems to revel in utilizing beige, brown, gray, or darker variations of those three colors in all of the game's level settings. Even Colors looks like a game that's graphically taking more advantage of the hardware than Forces if you ask me, and that was a Wii game.Īnd speaking of aesthetics and art direction this game is a big offender of real is brown if you ask me. Maybe it could had if the game's aesthetics were more inspired but as it is, I think Unleashed and Generations are visually superior. ![]() Nothing about this game looks like something that couldn't had been done on past-gen hardware. ![]() There's a March 2017 Famitsu interview with Iizuka on the game where he says the HE2 is actually the existing HE upgraded with added rendering capabilities and I think is the far more believable reality. It's been said that this game was made on a new Hedgehog Engine built from scratch, but it really doesn't look like it to me. The environments and character models during cutscenes are the biggest offenders IMO. Everything else either ranges from passable to looking outright unpolished. Click to expand.The environments during gameplay are the only areas where I'd say the game looks consistently great. ![]()
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